Modified the UI for the Overworld. I made things more transparent so the player can get a better view of their world. I hope this update makes the game feel less cluttered. People were complaining about sensory overworld, so I decided to work on the UI a bit more. I'm working on a mechanic to be able to disable different parts of the UI for a better experience in the world. To the right, is the quest panel, which displays the player progress with a specific quest. If the objective has been completed, the game will strike out it's text.