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We are nearing the last steps in printing an official version of the game. This may include a CCG that I have been working on for a while. By August 1st, 2024 you will officially be able to buy physical copies of cards from an online store. We are not going to mention anything about the game until an official copy is produced.
You can take a look around the site before things are officially announced. I don't want to spoil anything but, you'll find something cool if you take your time to look around the site. As of now, the first "book" of Tales of Amedaria is called "Flames Of Intrigue". This book is meant to introduce a lot of core concepts for the game. It's also meant to be the largest set, with later releases planning to have fewer cards. I wanted there to be 9 books in total but, I think I may shorten it to 5 or 6. Each set of cards has a story to be told through the artwork. See if you can piece the story together.
As for the CCG, I plan on releasing it despite it's full functionality. I may release it just to showcase some networking capabilities but, there may not be a full game available. If possible, I'd like to give people the ability to play against AI and possibly against other players but, we need to but another month or so into developing the project. We want to get onto releasing Virtual Monsters as soon as possible.
Last Edited: June 28th, 2024 04:37PM
You can take a look around the site before things are officially announced. I don't want to spoil anything but, you'll find something cool if you take your time to look around the site. As of now, the first "book" of Tales of Amedaria is called "Flames Of Intrigue". This book is meant to introduce a lot of core concepts for the game. It's also meant to be the largest set, with later releases planning to have fewer cards. I wanted there to be 9 books in total but, I think I may shorten it to 5 or 6. Each set of cards has a story to be told through the artwork. See if you can piece the story together.
As for the CCG, I plan on releasing it despite it's full functionality. I may release it just to showcase some networking capabilities but, there may not be a full game available. If possible, I'd like to give people the ability to play against AI and possibly against other players but, we need to but another month or so into developing the project. We want to get onto releasing Virtual Monsters as soon as possible.
Last Edited: June 28th, 2024 04:37PM
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