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Hello everyone, thank you for taking the time to read this article today, I greatly appreciate it. I've managed to do a number of things for the website over this Thanksgiving weekend. In case you guys didn't know, I typically celebrate my birthday around this time. It's sort of a special occasion for myself. Even with all of the personal problems I've been enduring and this being that a lot of people really want to end my career as a game developer, I've managed to pull through somehow but, there's still a rather large hurdle that I need to get past.
One of the main reasons that I've updated the Privact Policy is because, I've made a dramatic change in how I'll be using the website to collect money. I'll probably end up changing it again because, I forgot that you can still donate money to the site through the use of Paypal. And that's the main reason for the update to the policy is that I'm using a different service other than Paypal to collect money for items. And with this, I've introduced the option of buying Popularity Items. Normally, I was going to be against powerplaying and using money to dominate players in games as I was always a big fan of skill rather then pay to win but, due to the Unity Runtime fee that will be introduced in 2024, I've decided to find some additional places here or there that I'm going to use to make money more for the site.
But more importantly, we've grown as a community since we first launched. We have over 10 members. (I forgot exactly how many we have) and our Discord community is ever growing. I'm going to get back to releasing devlogs and other YouTube content as I think this helps bring traffic to the website.
I've switched up the meaning behind Popularity and Reputation but, they both still work relatively the same. You can use your Popularity points inside of games to buy special features. As of right now, these features are currently unknown but, can include things such as additional characters slots, more in-game money and special items that can only be bought with Popularity points. I grew up hating these kind of systems in games as a kid because, my parents never help my gaming career (cry me a river but, I'm an adult now, it's not that big of a deal) but, I've decided to allow this inside of my platform as the additional cash from people spending can really help out.
Not to mention, I'd really like to be able to raise a family with the games I create.
I've also been updating pages for the Virtual Monsters side of the website. This includes updating the pages with more information about Virtual Monsters. This includes the Evolution Stages, Species, Factions and System Protocols pages. I've uploaded them with more information, as well as updated the layout of the pages. I'll be spending a lot of time updating these pages, so I hope people enjoy reading more about the world of Virtual Monsters. I've updated the lore for the game.
Of course, there's always more updates to come. There will be more updates in the future in regards to the forums. There will be things such as Fast Replies and the ability to preview your message before you send it. This will help out a lot with typing these things because, I like getting everything done in one post and not having to spend time proof reading things, making sure I spelled everything right and making sure I got all of my points across. Then again, if I miss anything, I'll make sure to put it in a devlog.
Seasons greetings everyone. Enjoy Turkey time, Christmas and the New Year. I'll make sure to be here, working on this project of mine. Thank you to everyone that took the time to read this. Make sure to leave a comment below to tell me how you feel about everything.
Each post counts as one point and the last post in this topic will be the winner who reaches 100. So let's count with me.
This game will be a lot more fun if people left comments along with their posts but, it is not required to leave a comment. Just make sure the numbers go up.
Last Edited: November 6th, 2023 05:21PM
The next feature that I was going to announce is the use of Activation Codes. Once received, you can activate the code and this code will give your account special gifts for entering the appropriate information. Currently, this system is still being tested but, I still encourage everyone to join the site and participate. I will be working on finishing Virtual Monsters starting next week.
The next thing is that I've changed how passwords are handled on the site. You may have a hard time signing into certain games depending on your passwords. I removed the requirement for having special characters in a password in-order to log in. When tested, it worked with certain characters but, not all. I decided to just remove the hassle and make it so that it's not required to have special characters within a password in-order to register and login with your account.
Now that I've gotten over a major hurdle, updates will be coming very quick to both the game and the site. And I will be working on making this place friendlier and more interactive. A lot of big things are coming. Last year was sort of a huge wake up call for me, not just as a developer but, as a musician, a friend and much more. It made me realize that I have many breaches in security and I've managed to handle all of them quite well. No one's passwords were stolen and even if they were, no one would know your password but, yourself and probably your internet browser. I managed to defeat yet another hacker attempting to take down the site. There's literally a bunch of security threats on a daily basis.
Once again, thank you for taking the time to read this announcement and view the website. We are getting closer to releasing our first commercial game. Thank you for everyone that signed up for the beta test. Feel free to also join the Discord as we chat daily.
Removing Dislike Button
This is an announcement that I am removing the Dislike button. I think the dislike button is currently discouraging people from signing up. Although, I did this it was a cool feature to put on, I am slowly starting to see what Facebook doesn't have a Dislike button and why YouTube made there's invisible. The dislike feature is kind of abusive and I will be removing this feature from the site in the next coming weeks. I am also going to be making some adjustments to the Shop. I plan on releasing my indie game sometime by the end of the year. Thanks for staying tune and I'm looking forward to it.
Thank you to everyone that took their time to join the website. I will be posting more updates on the MW Industries channel. I think I made a bad decision by starting so many YouTube channels but, I think this is also a way of making sure every audience get's the accurate information on specific topics within the community. Once again, thanks to everyone that joined. Virtual Monsters RPG is set to release soon but, I won't be making any statements as to when. There's still a lot of polishing that needs to be done to the game but, it will be released very soon. I'm hoping by the end of the year.
I forgot to mention that I will also be updating the shop. I'm going to be taking away the merch and putting up some items that you can actually download. The first item will be a free game that I worked on back in 2021. Thank you for everyone for participating in the development process of the community. To all the people who have been watching since day one, thank you. Virtual Monsters is almost done, I've just personally gone through a lot of setbacks but, I'm getting through all of the hurdles.
Last Edited: July 19th, 2023 08:10PM
Over 20 Biomes
Here are a few screenshots from my last devlog on YouTube. We just put over 20 biomes into the game. This is going to be useful for a number of reasons and I hope once the Battle system is underway, we will be able to share a number of different strategies amongst the players. We will discuss more about elements later but, for now, which is your favorite biome?
Last Edited: July 7th, 2023 08:14PM
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